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Written by Colleen Bement, Editor

Have Wizards of the Coast pushed their magic too far?

Gaming enthusiasts know all of the biggies: Dungeons and Dragons, Pathfinder, and of course, Magic: The Gathering. Fans have been fighting magical duels since 1993 when Richard Garfield invented the game. Magic The Gathering is played on tabletops in homes, boardgame shops, and conventions all over the world, and its producers, Wizards of the Coast (WOTC), have enjoyed the profits. The question is, are players getting all they can get out of their Magic card editions? In a recent interview with popular Colorado DM Josh Whitby of GamesMastery.com, he explains that those Wizards may have overplayed their hand.

They’re (WOTC) also messing up the Magic card game. They’re publishing a new set about every two months, in sets of 300 cards. The problem with that is the Magic players do not have enough time to catch up with the new cards. I’m still playing with a set that came out in January last year, that I love, and since then, there have been 7 to 12 more sets! I haven’t even bought any of those because I’m still playing with the ones I bought last year. It’s over-saturated. The problem with that is that they’re cranking out too much stuff and nobody can afford it anymore. It raises the prices and if they want new people to join the Magic card game, they need cheap cards. They need decks for beginners to learn, and they’re not putting out any of those types of cards.

The worst failure with that aspect was the 30th Anniversary Cards they released. For $999.00 you could get 4 packs of random cards that were reprints of the original sets from the 90s. The problem with these cards is that they are not even real cards! They’re proxies. They have something called the Reserve List and it’s basically a promise to the players that they would not make certain cards anymore. Some cards are so powerful that they just break the game. They’re banned and put on a Reserve List. For example, the famous Black Lotus card can’t be printed anymore. That’s how they got around the reserve list by not making these real cards and they’re charging people $1,000 for them.

Josh Whitby of GamesMastery.com (Photo credit to Colleen Bement)

In related news, it also appears as though the Wizards have pushed their magic too far with their D&D role-playing. Fans are standing up to the company. To learn more about the OGL controversy in the D&D community, read our interview with GamesMastery.com

Find GamesMastery.com online and at Denver area conventions. Be sure to get in line as his panels fill up quickly.

 

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